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Cities xxl mods mod db
Cities xxl mods mod db





cities xxl mods mod db
  1. CITIES XXL MODS MOD DB INSTALL
  2. CITIES XXL MODS MOD DB ARCHIVE
  3. CITIES XXL MODS MOD DB PC
  4. CITIES XXL MODS MOD DB WINDOWS

Note: We cannot insert our own music with this tool. Now open them with Media Player or what you prefer. You've to convert these files to *.wav with the Audio Tools. You can't listen to the ingame music with Media Player, VLC or any other audio tool. Driver_madness made some mods with changed mood-files. They define the lighting and colors of the skybox. In this folder you'll find just textfiles which you can open with notepad or any other editor. Check out SparedLife's website or this thread: So we can use miami cars in nice for example. We also can convert one mission into another by renaming them. We can't open the scripts, but we can use the Texture Tool by SparedLife for openingand extracting the texture-archives. The *.dam-archives contain all the textures used in that mission, the *.mpc the mission scripts. Here we find all the mission related files.

CITIES XXL MODS MOD DB ARCHIVE

Format: Cpr (maybe another compressed archive with inidvidual files in it). So nothing important to me because I don't use guns. There is one file which probably defines all data for the guns in the game. I hope game will not crash.Įhhh, yes, these files are of course the beatiful cutscenes.

cities xxl mods mod db

I haven't tried yet but I'm sure that it should be no problem. I'll try to replace one of the intro videos (Atari logo or Nvidia logo) with one of my own intro videos.

CITIES XXL MODS MOD DB WINDOWS

So you can look at them with Windows Media Player or VLC. You can open all the files with the extension *.xmv with the RAD Video Tool and convert them into known formats like avi, mpeg or wmv. Maybe these files contains the handling data for the cars. There is just one subfolder named "vehicles" with three files in it, one for every city (format: BO3). So changes in these archives will not show up in the undercover missions. Attention: Most of the missions also have their own texture archives. Go to his website to find out more about the tool and the formats used for these files. You can extract the graphics with the Texture Tool by SparedLife. These files contain all the textures for the three cities. But Driv3r_madness probably knows since he published his "slider-mod"-video. I don't know what effects changes in these two files will have. The second is a list of all the macros used by the game. The first one defines all the animations in the game:ĬODE: SELECT ALL SKELETON ( defines which skeleton type your working on )ĬONDITION ( the condition og the character )Īctions ( list of actions, clip names and playback options ) The only files we can open are "AnimationLookup.txt" and "MacroList.txt" with notepad or any other editor. The Skeleton_Macros have one file for male and one for female characters so they move differently. Macros are the single movements for the different models: running, crouching, dead animation, and so on.

cities xxl mods mod db

There is one file for every city and the folders "macros" and "Skeleton_Macros". Here you can find the animations for Tanner and all other persons in the game. I'll go through all the subfolders and try to explain what the different files do. I hope this will help the people interested in this stuff getting into the material.įirst let's have a look on the Driv3r folder.

CITIES XXL MODS MOD DB PC

I'd like to try to explain here the folder and data structure of the pc version of Driv3r and the files we can change with known programs. I'm new to these forums and interested in modding. Well, first: Hello to all the Driver-Fans out there.

CITIES XXL MODS MOD DB INSTALL

Install and manage your mods easily with community-made 1-Click mod downloaders. +1 Pokemon Brilliant Diamond and Shining Pearl +7 Grand Theft Auto: Vice City - Definitive Edition To create shortcuts to your favorite games!







Cities xxl mods mod db